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Pokémon Polished Crystal
Route 47 and 48 now have real bridges! You can cross over and under them, just like in RSE and HGSS.
Mystery
spicy
MrDollSteak
So beauty
Pokémon Polished Crystal
New 3.0.0 beta patch! This is for *testing purposes*, so there's still missing content, some known bugs, and save files are incompatible with other versions (including the future 3.0 final release). A...
Pokémon Polished Crystal
There have been a lot of changes recently, but here's one with an accompanying screenshot: Hidden Grottoes! Unlike B2/W2, these will regenerate their contents daily.
Ray Maverick
ohh, you slightly changed the palette of the dark forest... now it looks more grassy, I love it! The old palette made it look like it was night, rather than a dark forest. well done

is that a girafarig btw?
Rangi
That palette is unique to hidden grottoes, based on their B/W palette. And that is a Girafarig.

I'm actually thinking of adding a new compile option like monochrome but for alternate HGSS-style palettes.
Pokémon Polished Crystal
There's a poll on PokéCommunity about what moves should be changed, if any. Please give your opinions!
Pokémon Polished Crystal
Here's a new music player, mostly copied from Sanqui's player for FroggestSpirit's Crystal Complete. I may extend its features in the future.
  and  like this.
Nex
did you remove item images to have space for that feature?
Ray Maverick
what will happen if he now adds images for each soundtrack? :mindblown:
Chaos Rush
No she removed Kanto
Rangi
I couldn't add the tilesets for Kanto so I made its maps out of item icons.
Rangi
MrDollSteak
I think it would be nice if you removed all text and images and leave nothing but music because anything else is purely aesthetic
Pokémon Polished Crystal
Discord server for Polished Crystal!
Pokémon Polished Crystal
New undocumented, unsupported monochrome mode. If you know how to compile Polished Crystal yourself, you'll be able to do "make monochrome" and get a copy that looks like it's on the original GameBoy....
Izumi Sagiri
Someone else who uses Chikorita. We're basically soulmates
MrDollSteak
FUK YE BETA TESTING
Pokémon Polished Crystal
The new Trainer Card is based on the Name Cards from the Japanese Mobile System GB.
Pokémon Polished Crystal
For the players who want more competitive battling without relying on luck, I've added the option to calculate stats assuming perfect IVs. This will apply to NPCs as well as the player. And IVs are st...
Pokémon Polished Crystal
The Shamouti Island I borrowed from Pokémon Christmas now has its own region. Convenient in case I ever add more Orange or Sevii islands.
Deokishisu
That moment when you realize you're more hyped for Polished Crystal than you were for Gens 5-7.
Rangi
...And it already has another island, taken from Pia Carrot's Pokémon Orange.
Pokémon Polished Crystal
Literally all of the tiles and outdoor sprites are being used in the Shamouti Island map group. If not for the two unused font tiles, VRAM would be entirely full. (Those blank white tiles after the sp...
  and  like this.
Nex
great tileset
Pokémon Polished Crystal
Magikarp Jump forms are implemented! (Although the front sprites are not animated yet.) Thank you to Trev and Deokishisu for contributing the graphics. Like collecting Pokémon? 9 patterns × (6 colo...
Chaos Rush
I haven't played Magikarp Jump yet but my personal head canon is that all Pokémon have this degree of variation in appearances, just like animals in real life
Rangi
Same. But I am *not* inventing variant sprites for all 253. The variant colors already kind of play that role.
Chaos Rush
^i wasn't implying you should do that lol
Pokémon Polished Crystal
I've finally gotten around to porting Prism's code for coloring party icons!
  and  like this.
Mako
Why do you only have 1 nicknamed mon?
Pokémon Polished Crystal
Just a heads up, the GitHub repository has moved to https://github.com/roukaour/polishedcrystal. If you were watching or had starred my forked pokecrystal project, you'll need to redo that with the ne...
  likes this.
Rangi
(Make sure to delete the period from that auto-linked URL...)
Pokémon Polished Crystal
“Disturb not the harmony of fire, ice, and lightning…”
MrDollSteak
aw ye power of wun
TastySnax
Ayy, you demade the RSE log bridge tiles! Nice stuff!
Rangi
That HGSS bridge has been there since 1.0. Tongue
TastySnax
Oh darn, I've never noticed them before.
Pokémon Polished Crystal
So with varied colors, I can do this.
Atro
What about Shinies
Izumi Sagiri
What about them
Atro
Well, what if a Pokemon's shiny variant is strikingly similar to its original colors. Would this make that obsolete/that make this obsolete, vice versa. And if not, would the shiny form have its own variants?
MrDollSteak
So is each DV variation programmed a seperate colour for each pokemon or is it like a formula for every pokemon ie. R + 3 G - 3. If its the second then I imagine shinies would be done the same way.
Rangi
There are six DVs and 2*3=6 RGB color channels. For each pair, color = base color + (DV & 3) - (DV >> 2), except a DV of 2 is +4 instead of +2 and 8 is -4 instead of -2.
MrDollSteak
I'd love to see screenshots of all the different colour variations for every Pokemon but i know that would be like really fiddly to get screenshots of everything
Rangi
Each channel can be -4 to +4. That's 9^6 = 531,441 variations per Pokémon. Caveats: many variations will be indistinguishable; and channels above 27 or below 4 don't have the full range of variation (since each channel is 0-31).
Rangi
Try copying the values from a Pokémon's gfx/pics/NAME/normal.pal or shiny.pal file into this previewer for the 729 most extreme variations: http://codepen.io/bugmenot/full/mmaygy/
Pokémon Polished Crystal
Sprite colors are now subtly affected by DVs. These are some of the most extreme examples: sometimes they aren't even noticeable.
Chaos Rush
I like how this makes it a lot more realistic (though on a side-note I feel like this feature should be disabled for certain legendaries?)
Rangi
You're unlikely to get variations that obvious. These are more representative: https://i.imgur.com/ZPcMtQ1.png https://i.imgur.com/OTj2Uh5.png Also, if legendaries have three guaranteed perfect IVs (they don't right now), then 0, 5, 10, and 15 are the IVs that result in no variation.
Rangi
If I allow more variation, I get these: https://i.imgur.com/8R0YFH7.png https://i.imgur.com/IuJoGr3.png https://i.imgur.com/SzRz14T.png Is it too much, or just right?
Chaos Rush
Don't go off my opinion alone, but I say go for it. It might be "risky" but honestly that's even more realistic, and I like how it's taking advantage of the GBC's limited color palette (in the sense that this would be a hell of a lot more complex to do with 16-color GBA sprites). In the other screen...
Chaos Rush
I would assume doing this would also help justify certain trainers using repeat Pokemon (such as Lance and his three Dragonites)
Rangi
Well, it will once I give his other Dragonites different palettes. Smile Thanks for pointing that out.
Pokémon Polished Crystal
The Olivine Lighthouse has an accessible roof...
Pokémon Polished Crystal
What if each Pokémon had slight color variations? Some like Bulbasaur and Gligar already vary throughout the games. This is what Exeggutor would look like with 12 bits of color variance. Is this worth...
Deokishisu
I know that I popped by your thread and suggested that you go for it already, but this is one of the possible features that I find I'm super excited for, so here I am again to say yes. It is so worth it.
MrDollSteak
It looks good but I don't quite get it. Like would each Exeggutor appear with a slightly different palette?
Rangi
Right. I'm thinking DVs would affect the color; like red = base red + Attack/4 - Defense/4, green = base green + SpAtk/4 - SpDef/4, blue = base blue + HP/4 - Speed/4. (That would allow variation of +3 to -3 for each RGB channel, which might be too much; I could also do (DV+4)/8, or DV mod 3, or some...
MrDollSteak
That's really awesome. Would be subtle but definitely make your own Pokemon feel special.
Pokémon Polished Crystal
The Ruins of Alph hide many secrets…
  and  like this.
Deokishisu
Like the sliiiiight tile change to the end piece of the Unown wall. Keep it up!

EDIT: Unless that's how it always was in Crystal? I know that Gold and Silver had a black tile that ended the wall.
Rangi
It's an unused tile from the GSC tileset.
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