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Platinum Red & Blue Versions

Hey guys, GoGo here. After about 1.5 years of hacking, my hacks are almost ready for release!
Pokemon Platinum Red and Blue Versions are 2 separate GBA hacks, both using Fire Red as a base. I repeat, Pokemon Platinum Version on the gba. Platinum Red is a FULL DEMAKE, while Platinum Blue, still using Sinnoh, has many other features and sidequests. Note, I'm using has, not will have. A ton of Platinum Demake plans have been thrown off to the side, not finished, and/or given up on. Why? Because having a gen 4 demake is honestly quite hard. You're going from a more powerful system to its predecessor. But, I haven't given up.

Sinnoh Region in its best ~ Using the Platinum tiles, looks, everything [and even things like the distortion world]
DS styled sprites ~ Thanks to Chaos Rush's DS 64 x 64 Sprite Resource
493 Pokemon ~ YES, this IS a feature. NO, I did NOT use the 649 patch or use a tool. This was done by hand, and a little advice from the greatest hackers of all time
New moves ~ Yes, the moves up to DPPt are in, not fully matching animations but at least you HAVE them ;D Some moves don't have correct effects yet either.
Forms (Formes) ~ Yes, this isn't all me :D My plan was to trick the player, but thanks to my partner daniilS, we have fully functional formes, and a working rotom appliance script (thanks buddy)
Day and Night ~ Using DNS for now, I'm waiting for Shiny Quagsire's system
Sinnoh music ~ Wait, this isn't all Wink thanks to ipatix
Day/night music switch ~ Yep, the music changes between time of day, making the feel perfect thanks to Jambo51
A removed help system ~ Thanks to Doesntknowhowtoplay (Doesnt)
Magma Armor and Flame Body implementation ~ Thanks to Hackmew, eggs hatch twice as fast when a pokemon with one of these abilities is in your party
Indoor Running ~ I know almost every single hack has this, but it's part of the gen 4 feel
Platinum intro and titlescreen ~ Yeah, not in yet, but it's being worked on
Class based trainer music ~ So instead of the trainer battle in every single song like FR, it actually works like it should, playing rival music on the rival, etc.
A WORKING Physical/Special Split ~ Thanks to Doesntknowhowtoplay again :D
More trainer encounter music ~ Making the trainer encounters like Pl
The trainers face you when you come near them ~ FR did this because in RBY you ignored the trainer too Tongue
Incense items ~ You can now get a munchlax from a snorlax with an incense, etc.
Re~usable TMs ~ I know this wasn't part of DPPt, but let's face it, why spend money on the same TM over and over? (Platinum Blue exclusive)
HMs to match Pt ~ Rock climb, defog, etc.
New Evolutionary stones ~ All evolution stones are officially in and working, INCLUDING the dawn stone!
New items ~ All new items are in. Also a little Easter egg for the one who finds the dummied out Pt. items :D
Lowercase ~ The ROM doesn't shout at you
A working version of JPAN's hacked engine ~ Since the engine has issues, I fixed them thanks to karatekid552's thread on it
A few Gamefreak bug fixes ~ Including the dex and the roaming pokemon IVs glitch
DP Font ~ Self explanatory
No "previously on your quest" ~ thanks to diegoisawesome
BW2 repel system ~ Thanks to darthatron (Platinum Blue exclusive)
Choose the starter properly ~ An RSE Choose starter port thanks to Shiny Quagsire
New evolution methods ~ All new evolution methods are in, no tricks, no bugs as demonstrated by the videos
New Pokeballs ~ WORKING new pokeballs (none replaced). These are thanks to JPAN's research, daniilS' asm and knizz knowledge of FR's inner workings. Also the sprites are thanks to Bela
Diagonal walking ~ Yes! Walk diagonally :D (Platinum Blue exclusive)
EXP when catching a Pokemon ~ Self explanatory (Platinum Blue exclusive)

Screenshots (as of 12/21/2014)

I know it isn't a lot, but this is just so I don't show the whole Pl game again ;D I'll add more as I go.

Partners in Crime
daniilS ~ For helping with many things, and pushing me to continue to try to expand, no matter how hard it was. Forms, asm, all thanks to him
GoGoJJTech (Me) ~ Scripts, tiles, almost everything you can SEE Smile
Smeargle ~ Our new graphics/art guy. He is making second frames for all of Chaos rush's DS sprite resource sprites, and he did diagonal walking sprites.

It's only us, but the features could not all be done by us alone.

Shiny Quagsire ~ Tons of help on my Intro and titlescreen, RSE Choose Starter implement, tons of advice, helping me get started on C! Poketch, Intro, Title Screen and custom bag are due to this :D
Ipatix ~ DPPt music patch for Emerald, teaching me a lot about music hacking, Influencing me to the point of me porting HGSS and BW/2 music to the GBA, quick find on making 16 tracks of music compatible
Jambo51 ~ The guy I go to for advice (now don't go running to him, he's quit and hates answering questions 24/7), teaching me a ton about the GBA, teaching me terms that I *should* know, class based trainer music, trainers facing properly, the base of the day/night music switching (which I modified), encounter music hack, incense items hack, knowledge on changing eggs to hatch at lv.1, find on how to break the directsound limit of 5, allowing pokemon from outside the native dex able to be captured
Diegoisawesome ~ Triple tile hack, if this wasn't in the game, half of the maps would not exist the same way that they should, DP Font patch, callback script and much more
Hackmew ~ His knowledge and fixes threads, the Magma armor and Flame body hack, Gamefreak bugs, and running indoors
Doesntknowhowtoplay ~ Fixing the "cries above 512 don't play" and the "dex freezing" glitches in my 493 extension (without his fixes, there wouldn't be cries for Snover and up, and the dex wouldn't exist at all), also advice, the Physical/Special Split and EXP from catching Pokemon
Karatekid552 ~ Tutorial how to make new Evolutionary stones, being a good friend (we both started hacking at the same time and "evolved" in terms of stuff we know ;D), also JPAN's hacked engine bug squashing
JPAN ~ His hacked engine
Darthatron ~ His small little hacks like the Previously on your quest removal, the physical/special split icons hack and the BW2 repel system
Knizz ~ The smallest name, the biggest help, helped remove unwanted things on the diploma special, helped find many limiters, and tons more. He has almost 100% of FireRed documented, and thanks to that I can accomplish anything possible.
DeltaSalamence (Synchronous) ~ Being one of the first friends I've had on the forum, also his research on the overworld palette bytes for JPAN's engine, being a VBA programmer
Chaos Rush ~ His spectacular sprites, and the battle box template. Also advising me to use the platinum tile system, which is a waaaay better idea than my previous :D
LCCoolJ95 ~ Sending me the correct pokemon icons. Mine were only one frame :D
jbrown12333 ~ Also sending me fixed icons.
Bela ~ New Pokeballs graphics. Dusk ball, Heal ball, etc are all his sprites. Also he's a great friend. Never missed a day of talking to Bela on the chat :D
_Nex_ ~ His animation rips are the best, they sped things up real quick for me.
Itari ~ Disabling NPC gender-based text colors
Touched ~ Follow me and creating a python script to rip the base stats from Platinum and insert them into PRPB in a second!
joltjolteon ~ Winner of the title screen contest, his title screen art was amazing, and I used them for the games' title screens!

Made by me :D
Just a test

The Tools That Were Used
Advance Intro Editor
Advance Map 1.92
Advance Series
Advance Text
Animation Editor
Anvil Studio
Battle Script Pro
Darth Tilemap Editor
Door Animation Editor
GBA Graphics Editor
Item Image Editor
Item Manager
Jambo51's Trainer Editor
NSE 2.1
NSE Classic
Pokemon Game Editor
Sappy Mod 17.1
The Ultimate Palette Converter

Giving mail to a pokemon results in a fadescreen to freeze (GoGoJJTech, Alpha 0)
If you find any, report them to one of the team members or post it here

Please try the newest downloads to ensure stability. Also only report bugs pertaining to the newest versions.

Alpha 1 Details ~
Alpha 1 Downloads ~ - Released 12/25/14

Alpha 1.2 Details ~
Alpha 1.2 Downloads ~ - Released 12/25/14

Alpha 1.21 Details and Downloads ~ - Released 12/25/14

Q: WIll you be doing 3d? Or fake 3d?
Q: Will you add shadows to the buildings?
A: Well there's a catch to doing so. Even though I added the new tile system, shadows are going to take a lot of space/time/work. It takes extra palettes (that I don't have), extra tiles (that I may use for other structures), and extra blocks (that I need for making the map). So if all of these inspections pass when I'm done mapping once and for all, I will add shadows. But now, it's just a wall in the road to progress.

The Region Map
It's constantly being built, being updated, but you can see a live picture of the region thanks to Spherical Ice now!
The link is at

I am on the chat at if you want to contact me or the team.
I post stuff there before here, and also it's nice to get to know people :D
Well, that's it for this thread.