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Pokémon DarkCopper
Game Boy Advance Hack
- October 24, 2013 2:57 am
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Danny
It's on my profile
- October 27, 2013
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Danny
Wait dont get that one, it had an ugly error I fixed. Use this one http://s923.photobucket.com/user/dangulosanchez/me...
- October 27, 2013
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Pokémon DarkCopper shared a photo
More or less final, I used Rampardos as a shading reference though.
Pokémon DarkCopper shared a photo
Adjusted the face and now working on a backsprite. Based on what seemed like the Pre-5th Gen style backsprite. I looked it up in the Pokédex and tried to match the view as close as possible. Still a w...
El Diabeetus
Yeah, I shrunk the face before shirking the the rest of the Horizontal area, so that may be the reason for that.
- October 22, 2013
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Danny
http://s923.photobucket.com/user/dangulosanchez/me... here it is if you wanna use it
- October 22, 2013
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Pokémon DarkCopper shared a photo
With the Kalos sprite sheet GoGoJJTech posted, here's the Kalos Pokémon that will be making an appearance. I may make a sprite sheet of all new Pokémon (anything past 3rd Gen) that will be in the game...
Danny
Brzorek I think there's a thread in Smogon that says the gen 6 stat totals
- October 22, 2013
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El Diabeetus
Talonflame, Barbacle and Aegislash can be added and I will adjust their stats properly. No worries.
- October 22, 2013
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I may re-start this on a new ROM, copy everything I've got so far onto a new one. Leaves it for less glitches and I'm thinking of using MrDollSteak's 4+5th Gen moves/fairy add on patch when its more u...

El Diabeetus
Does there need to be any crediting? If there does, eh, I don't know if I wanna use those and not all of them match the DS style. Most do, but some of them look off if that's the style I'm going for.
- October 22, 2013
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Which of the non-Mega evolution Pokémon, so Kalos region Pokémon, would you like to see in the game?
El Diabeetus
That would work. But, for it's ability I'll probably give it sturdy or something since I still only have 3rd Gen ablilites in here. I think in the end it'll be a decent mix of Pokémon from all 6 Generations and about 20 Fakémon or so.
Pokémon DarkCopper shared a photo
If you grind at Eerie Cavern enough you could have a Team like this before the first Gym. Still not sure why some Pokémon lose 2 levels when evolving (Sawk).
Pokémon DarkCopper shared a photo
There's a few Pokémon that need new sprites either due to being a Fakemon or it still has yet to be made on Chaos Rush and Co.'s sprite resource. But, everything looks great and fits the GBA better!
Pokémon DarkCopper shared a photo
Since Torchic's line has Speed Boost, I gave Treecko's Pure Power. I'm still trying to decide what to give Mudkip's.
El Diabeetus
I use an Attack based Sceptile (on my real team) even though it's not the most common thing to do since it's Sp. Attack is better. But, I like the fact it can Outrage, so I want to give the option of an alternate stat choice for it. This also uses Doesnt's Physical/Special patch. I will most likely ...
- August 26, 2013
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Removed the Badge requirement for HMs and HMs are deleteable thanks to the Quick Research thread on PC (thanksto goggojjtech via karatekid552 and JPAN for the other), also Yellow City is connected to ...
El Diabeetus
Haha, yep! Also, Surf/Fly/Strength will be the only HM you'll really need (won't be until later in the game anyway - plus those are the powerful moves as well). I always hated the forced HMs on you in the real Pokémon games.
- August 21, 2013
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I've imported the Frontier Brain from Emerald as the new Gym Theme. There are beeps in it, but I'm not going to change it. That gives it a psuedo 8-bit sound fused with RSE instruments.
El Diabeetus
I've seen people change it to B/W Soundfonts, I know you have. That'd be awesome to have in it. Fan of those instruments.
- August 9, 2013
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Ness
I'm making my hack for like 2 years and I barely got to 3rd leader.
El Diabeetus
Since I rebooted it for the 2nd or 3rd time, I've only gotten to the first leader. I've been a bit lazy on editing maps and the original route 903 became corrupt. So, I'll have to re-map that. Plus, I'm still trying to figure editing the battle hud and backgrounds/custom music. Before even releasing...
- June 2, 2013
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I've gone and made the Battle Houses look a lot less tacky. I'm thinking once I get a little more progress, I'm going to use a force gender patch and release two different patches so I can have the di...
Pokémon DarkCopper shared a photo
Thanks to Jambo51, there are now Lv. 1 Eggs! Here's some screenshots to show that!

Pokémon DarkCopper shared a photo
All Pokémon will have Dual Abilites, so any Pokémon you have could have an alternate abilities. Most will be based on Dream World abilities, though for abilities that don't exist, I'll try and come up...
Pokémon DarkCopper shared a photo
Thanks to Zeikku he sent me the pallete offset, so I could edit it. I'll eventually try again with the battle background and attempt the Battle HUD since I planed on changing that anyway.
The battle background will have to wait. I got the tilemap correct now, but, not the pallete. And I'm still trying to figure out the offset for the in-battle text box, so I can make it the brown color...
Pokémon DarkCopper shared a photo
Currently in the process of editing the battle background. This obviously isn't the final result yet. Have to mess with the proper .raw and tilemap.
El Diabeetus
Yep, so it's back to square one, haha. I then found the proper tilemap, but, the palletes aren't the easiet to edit. Which MrDollSteak via PM told me. So, it's something I'll have to do later, haha.
- February 27, 2013
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MrDollSteak
To edit the palettes you have to use VBA's palette viewer. Find the offsets, reverse them, search for the first four colours in a hex editor. Then just manually change the colours there.
- February 27, 2013
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