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Overlay Table Data


Very useful for adding overlays to the game: (from some code i wrote)

typedef struct {

u32 ovlID
u32 size
void* ovlStart
u32 szUncomp
u32 bssSize
void* funcTblStart
void* funcTblEnd
u32 ovlFileID
u32 szComp: 24
u32 ovlFlags: 8 //bit0- compression, bit1- digitally signed
} ovlTbl;

Tags: overlays, ds, arm9, coding, C, C++
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