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Otto's Foxhole

Otto's Foxhole

Lives in The Digital World · Born on November 27
Activity Feed
49991
November 4, 2016
Otto's Foxhole
shared a song.
November 4, 2016 6:11 pm
My favorite song in B/W with Sycamore feels :D
49986
November 3, 2016
Otto's Foxhole
November 3, 2016 10:07 pm
Models not animating properly anymore, can't get proper help, working solo on a community project, F$%& WaterBlue and StadiumX. Projects are now dead. I feel stupid for wasting my F#$%ing time.
Deal wi...
  likes this.
Mako
And here i was thinking I'd have to beat you for quitting on us. You certainly need to take a break from it for a bit though bro.
Otto's Foxhole
So I decided to decrypt, extract, and test the latest ohana build that claimed to have new animation support. No go. Guess it's still a waiting game as before, this time though S/M is going to get first dibs, and my OW models will come from there, so that's a bonus worth waiting for.
Mako
then perhaps while you wait you can get a handle on modeling and animation
Otto's Foxhole
HAH!.
49983
November 3, 2016
Otto's Foxhole
posted on Rangi's wall.
November 3, 2016 7:43 pm
do you ever join IRC?
Rangi
Occasionally, #pret and #rh.
49972
November 2, 2016
Otto's Foxhole
November 2, 2016 5:15 pm
Best program EVER!
int step = 0;
int run()
{
while step != 1
{
step++;
return step;
step = 0;
}
}
Jambo51
What even...?
Otto's Foxhole
depending on the platform, this infinitely loops.
the only thing I did wrong that I can tell, is I forgot the () after while. So actually, while(step != 1)
Jambo51
It *should* return after the first run of the while loop. That is, after all, what the return statement does.

ie. if you did
int value = run();

value would be 1 after the first incrementation of step.
Otto's Foxhole
IDK the exact science behind this, but I do know that if you compile this to run on the PS Vita, it hangs in an infinite loop.
I guess it's more dependant on how the compiler handles this loop. Normal behaviour for most devices is as you said, but as I pointed out, it is dependant on the device.
49919
October 27, 2016
Otto's Foxhole
October 27, 2016 8:54 pm
Seems I need to clarify a few things AGAIN:

Water Engine will be the only thing actually released to the public. This engine is nothing without the end user making something of it. It can be a pokemon ...
ShinyDragonHunter
Why aren't you releasing WaterBlue?
Tcoppy
Can't tell if troll or not
Otto's Foxhole
For the sake of "just in case", it's kinda obvious why I cannot directly release WB. Copyright. WB is basically a "See what the Water engine can do! You can make games like this too!" ordeal.
I am still providing just enough resources for a DIY Water Blue. By US copyright laws, I am in the clear with...
49819
October 23, 2016
Otto's Foxhole
October 23, 2016 2:27 am
Whether or not you play my Stadium remake, please answer this poll.

Stadium had very little influence with RNG. IV's were always a set amount, and this meant that 9 times out of 10, the right pokemon a...
ShinyDragonHunter
I do think you should add EVs. Because I think a Stadium remake with updated mechanics would be a lot better.
Otto's Foxhole
EV's will be implemented when Water Blue is in development.
I plan to officially announce more information once I have a functional prototype for Stadium X, but for now, I will reveal that Stadium X is going to become the Free Battle feature for WB.
In it's current iteration, adding in EV's is possibl...
ShinyDragonHunter
Couldn't you add an option where people don't only just pick a Pokémon but they can also pick movesets, IVs & EVs etc.?
Deokishisu
Difficulty. RNG can be too godlike or too punishing. Best case scenario, it doesn't make a huge difference. I prefer stability and strategy to win battles, not accidentally rolling a zero in my Alakazam's speed stat, or an otherwise easy opponent rolling 15s (you're only going to 15 right?) in impor...
49637
October 4, 2016
Otto's Foxhole
October 4, 2016 1:01 pm
Been working on water blue more than the engine. While the pokemon system is incomplete, I should have an awesome preview video soon. This should accurately show off where development is headed.
Jambo51
I'm curious, given the recent activity from Nintendo with regards to fan games why you're continuing with this project?

It's not that I wish for you to stop, but for you to work on this and for it to instantly be DMC'd would be a bit shite, no?
Otto's Foxhole
haven't heard anything in regards to that recently. mind sharing some links?

Ultimately, they can't DMC what isn't released publicly.

And source code alone can't be DMC'd either. If you want to play the game, you have to get the resources yourself or make them. This is the ONLY way I could think of to...
Jambo51
I don't have anything off hand, but I'm sure you could look into the situation with Pokémon Uranium to get more information.

It's true, Nintendo, or any other company, can't claim copyright on source code.

But all the models/characters are, fundamentally, theirs and you can't use them. But without the...
Otto's Foxhole
Jambo51 as stated, everything will be pulled from or submitted to Models Resource. One will have to grab the Unity source code and import the models themselves. Water Engine was never meant to be locked strictly to Pokemon, as one can easily make their own maps, monsters, items, etc. You think I am ...
49598
September 29, 2016
Otto's Foxhole
September 29, 2016 11:11 pm
Well, I previously shared my Indigo League OST. Meet the INSIDE the E4 building OST:
https://www.youtube.com/watch?v=eXMKMAyGc68
49585
September 29, 2016
Otto's Foxhole
September 29, 2016 8:07 am
I have been discussing my coding plans for my Stadium remake with various devs and have reached a conclusion on how I will approach Pokemon objects in the game.

Proper programming would dictate that I ...
Jambo51
You've both got valid points. Developing in your spare time severely restricts both the time to develop the game, but just as importantly, it restricts your time to learn (and actually absorb by trying it yourself a few times).

Prefabs, to the best of my knowledge, either sit in the game's ROM execut...
TheOrangePichu
That's the problem though. You are starting with no knowledge. You need to build yourself up. Game Development is a big and more different beast than Rom Hacking (especially 3D). I'm not saying don't do it. I'm not saying I'm any better or w/e. All I'm saying is don't hype people up and nothing POSS...
49392
September 11, 2016
Otto's Foxhole
September 11, 2016 4:26 am
So while I have no gaming beast, my CPU WAS my bottleneck. After a few glitchy sessions in windows, I am now running my Phenom 2 quad core just fine. Rocket League has an occasional hiccup bc of GPU a...
  likes this.
49990
November 4, 2016
Otto's Foxhole
shared a song.
November 4, 2016 6:08 pm
TODO: Fix drums and volume level guitar.
49984
November 3, 2016
Otto's Foxhole
is now friends with
November 3, 2016 7:48 pm
49982
November 3, 2016
Otto's Foxhole
November 3, 2016 2:51 pm
Great things are happening! WB getting even closer on the design front!
https://www.vg-resource.com/thread-25872-post-6256...
49962
November 1, 2016
49918
October 27, 2016
Otto's Foxhole
October 27, 2016 8:29 pm
Seems like Prof Oak (technically his cousin), Red, and Blue make an appearance in S/M. Guess what this means for WB? :D
Once rippable, I can retexture these models specifically for Water Blue. This wil...
Izumi Sagiri
What a great way to get a cease and desist. Almost genius
Otto's Foxhole
Who said WB was getting released? I said time and again that only the engine is going to be released (officially).
ShinyDragonHunter
You could just use the Red model from Brawl
49800
October 22, 2016
Otto's Foxhole
shared a song.
October 22, 2016 5:19 am
  likes this.
49624
October 1, 2016
GᵒGᵒJJTᵉᶜʰ ツ
October 1, 2016 3:20 am
Otto's Foxhole
PS4 comes first. Will get this game for both later.
49586
September 29, 2016
Otto's Foxhole
shared a song.
September 29, 2016 8:49 am
Might try ti improve on this some more later, but due to the complexity of the remix, this is probably the version that will be used.
  likes this.
PlatinumMaster
I think you're taking the Stadium MIDI situation a bit too far, after all cleaning the MIDIs isn't even the slightest bit difficult.
Otto's Foxhole
The Free Battle menu was done by hand, this used midiinsplit. Both in mixcraft are a nightmare.
49503
September 18, 2016
Otto's Foxhole
September 18, 2016 9:27 pm
Expectation VS Reality:

Expectation:
PokemonUnity source code will immensely cut development time.

Reality:
Code is a jumbled mess, basic routines are overly complicated and very poorly done, WTF, WTF WTF...
  and  like this.
49372
September 9, 2016
Otto's Foxhole
September 9, 2016 12:03 am
http://www.pokemon-sunmoon.com/en-us/people-alola/
Prof Oak just became easy to model XD
  and  like this.
MrDollSteak
Pity he's so tan!
Otto's Foxhole
easier fix than the hair XD
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